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Now your Mario carries a portal gun, ready and loaded. Usually when we talk about Mario, we never give any spot light to Game graphics. It has got its own legacy, all it is about is the splendid game play. You can fully customize Mario with hats skins etc. In visual settings you can select shaders to improve visual quality or even select the old conventional television style. All you have is just fun, from the music till the final flag.

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As seems to be happening annually, due to a short summer lull, we decided to combine the June and July Progress Reports. As you may have noticed, we're a few days into August at this point and things ended up running a bit late.

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That's actually a consequence of how we do these Progress Reports - we sometimes will go through big changes, test them, and get developer input on how they work in order to better explain them. In late July, a mixture of late changes, unexpected behaviors, and an extremely subtle game bug forced us to delay things while we sorted everything out. In this case, the end result didn't actually affect Dolphin, but does make for a better read as everything finally came full circle.

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While we apologize for things being late, we do have a rather wide variety of changes that hit over the last two months to make this Progress Report extremely well-rounded. Whether you're looking for GUI updates, Android, fixes to ancient bugs, and even one feature inspired by a developer who saw Dolphin being used during Summer Game's Done Quick!

Read this article.

Super Mario Bros.

While we usually wait for a Progress Report to write about bug fixes and other features, a regression was causing so many issues that we've decided to roll out an early monthly build and detail what happened and why right now. If you're a heavy user of Dolphin's passthrough features, this is a rather important update.

We want to help maximize the life of your Apple gear. For years now, our PC brethren have been able to enjoy the simple pleasures of vintage games consoles through a process known as emulation, and article upon article can be found through a Google search relating to how to do this on a Windows machine.

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When it comes to emulation on the Mac, for the most part we have it just as good as our virus riddled friends, but there is a dearth of information on the subject. I have written a series of articles to address that, and playing old and long since abandoned games is one of the many things I love doing on my MacBook.

Dolphin Emulator

Due to the sprawling complexity of the emulation scene, I will deal with every aspect of it across a series of articles. This one will serve as an introduction to the wonderful world of console emulation on the Macintosh. There are other more convoluted methods that I will mention here and will discuss in more detail later.

The basics are as follows. To enable playing an old video game on your Mac you need two elements, emulation software and a ROM image file of a specific game. From within the emulator, you locate and load the ROM image file stored on your hard drive, and from there you should be presented with a window proudly displaying the title screen of the chosen game. To play the game, you can use the keyboard, with the joypad layout of the emulated console mapped to the keys. In some cases the emulator will allow you to connect a USB joypad to provide an even more accurate recreation of playing the console.

The steps described here are essentially the same for every emulator, and they all use the same principles.